

He has conquered all the games of The Culture, and yearns for something different. If you fall off a cliff a drone will save you! For Gurgeh this however, is not enough. There is no disease or sickness and no need for money.

The Culture that he has created is a vividly drawn universe where humans and machines live in Utopian harmony. This is a lot to do with his world setting and incredible imagination, as well as with keeping track of the crazy and wonderful names his characters and ships possess. A game where the winner becomes The Emperor.īanks has an easy and understated style of writing, which requires the reader to concentrate a touch more than most books do. Now Gurgeh faces the biggest challenge of his life, in the game of Azad. At first Gurgeh is reluctant to go until a drone blackmails him. That is until he is tempted by an offer of an intriguing game from a distant Empire, an Empire whose existence has been kept secret form The Culture’s citizens. A master of strategy and a man getting bored of his current lifestyle and the challenges it brings. Iain M Banks second novel is the story of Jernau Morat Gurgeh, a genius of all the games The Culture has to offer. Master of every board, computer and strategy. The Culture – a human/machine symbiotic society – has thrown up many great players, and one of the greatest is Gurgeh.
